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Thread Statistics | Show CCP posts - 20 post(s) |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
2
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Posted - 2013.04.13 04:36:00 -
[1] - Quote
Gallente Battleship Skill Bonuses: +10% Large Hybrid Turret damage +10% range of Webs (or Warp Scram/Dis)(or MWD/AB speed)
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers Fittings: 16000 PWG(+250), 600 CPU Defense (shields / armor / hull): 7500 / 8000 / 8500 Capacitor (amount / recharge rate / cap per second: 7200 / 1250s / 4.8 Mobility (max velocity / agility / mass / align time): 11 / .1178 / 100200000 / 16.36s Drones (bandwidth / bay): 125(+25) / 175(+75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7 Sensor strength: 23 Magnetometric Sensor Strength Signature radius: 485
Megathron:
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +5% Falloff and Optimal range
Slot layout: 7H(-1), 5M(+1), 7L; 7 turrets , 0 launchers(-2) Fittings: 15500 PWG, 600 CPU(+50) Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500 Capacitor (amount / recharge rate / cap per second): 5800(+175) / 1087s / 5.02 (+.15) Mobility (max velocity / agility / mass / align time): 152(+37) / .117(-.0046) / 98400000 / 15.96s (-.63s) Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 380(-20)
Dominix:
Gallente Battleship Skill Bonuses: +15% (+5) Drone Damage and Drone hitpoints +10% Drone optimal range, Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage) +5% Drone Effects (Sensor Damp, Jamming, repairing) (making it a true drone boat)
Slot layout: 6H, 5M, 7L; 4 (-2) turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 375 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
My recommendations: It makes the Hyper a solo/small gang brawler, the Mega a Fleet BS, and the Domi a true drone boat that is very versatile to fill support roles. ALSO PLEASE CHANGE THE DOMI HULL!!! |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
3
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Posted - 2013.04.14 16:47:00 -
[2] - Quote
I wanted to write a summation of what I think overall most people want:
1) They Hyper is fine but the Rep bonus needs to be changed. I have seen some great ideas such as MWD/AB speed increase, Web Range increase, Scram range increase, or even a Falloff/Optimal range bonus. The current rep bonus really does exclude this ship from fleets and needs to be changed. (if you like a tank bonus just make it have resist bonuses)
2) The Mega it seems that most people really want to have 5 Mids instead over the 8 lows (this will make it able to be fit in ship doctrines). To offset the loss of required 3rd Mag Stab to put the ship back where it was in DPS it will need get back more drones. The new ROF bonus though seems good also comes with huge cap problems and this needs to be addressed along with CPU issues. I have also seen some recommendations about changing the tracking bonus with falloff/optimal bonus and web range bonuses. Simply put, this is the most iconic Gallente ship and really time and effort needs to be made in making it useful. It was the BS that made me want to play the game all those years ago.
3) The Domi, well first I just want to say the hull graphics need to be changed ASAP it is just terrible and many refuse to fly it because of that. The current changes in the Domi really dont work at all. Sniper drone ships don't work because you have to move so much but sentries are stationary. IF you are going to change the bonuses from hybrid turrets the you really need to give it more versatility. I have seen many ideas posted in here but giving a MWD speed bonus is also important, EWAR bonus is needed and possibly giving it a drone repair bonus. I would also remove 2 turret slots (giving it 4 turret slots but still 6 highs) and increasing the drone damage to 15%. This will truly make it a drone boat.
The changes are getting there but we need some more tweaks. I have not seen a Gallente BS in any fleet doctrines that I know of and we need to change this. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
3
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Posted - 2013.04.14 18:45:00 -
[3] - Quote
I wasn't taking about giving the Domi the MWD speed buff but the drones so that Heavy Drones get some benefit.
Also, I have never heard of Gallente BS in any corp/alliance doctrines. I am not just talking about my own.
Other than that the ideas I posted are a summary of what most have said in these posts. Most would agree that the current active rep bonus is rather limiting and should be changed. Most want a 5th Mid on the Mega and drones back. Most want the ugly domi changed and it to be more rounded than a sentry sniper boat that does not work. Other skills vary but that's the real issues along with the fact the Gallente have no fleet ships and the current changes don't change this. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
4
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Posted - 2013.04.19 00:23:00 -
[4] - Quote
Jovat wrote:I like the new Domi idea, and hope that it will be extended to the Navy Domi.
Huge tracking advantages for sentries sounds good, and unbonused high slots makes for interesting fits, from projectile, hybrid, laser, RR. In most PVE fits you'll only see 5 or 4 turrets as you need a drone link augmenter or two for most missions.
I would like to see some sort of sentry drone recall (drone tractor system built into the hull?) so you can actually move with a droneboat and enable more flexible sentry RR fleet doctrines and the ability to use droneboats in missions where the gates are far apart. As is you can't even orbit your drones with any confidence of being able to recall them; even one 3500 m away means you have to turn around and approach, taking an extra 15-30 seconds which is more than a little irritating.
Increasing the sig radius is bad form when the Domi is currently a sentry boat because it already has to sit still and speed tanking isn't much of an option.
This seems like a more flexible and useful ship that is more explicitly drone oriented. The fit that suffers the most is the 2000 dps brawler with a full rack of neutrons and heavies, and I'm sure that will make some people sad.
You really don't like the Gallente BS do you? These are major nerfs for the Domi and I can pray to God that they don't change the Navy version with this nerf also. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
6
|
Posted - 2013.04.19 19:58:00 -
[5] - Quote
Jovat wrote:Broxus Maximas wrote:You really don't like the Gallente BS do you? These are major nerfs for the Domi and I can pray to God that they don't change the Navy version with this nerf also. -12% EFT DPS in the max damage full rack of neutrons that is compensated by vastly better damage application with drones, much more tank, more powergrid to fit more modules, more powerful guns... Not sure how this is a major nerf. This makes the Domi much more flexible, and in most cases more powerful.
12% damage is a significant nerf to me. What is a major nerf to you 20%? Yes this will help Sentries but really does nothing much for other drones. Sell it anyway you want but these Domi changes are flat out nerfs. I hope they change or they at least don't touch the Navy Domi which will still be solid. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
6
|
Posted - 2013.04.21 21:39:00 -
[6] - Quote
3 things I want from this patch or CCP Rise to change from the proposed rules
1) Hyperion- Please change the armor repair bonus. No one likes or wants it change it to something useful maybe a speed bonus or web range bonus.
2) Mega- Give it back its full drone bay. Since it lost its high this will help give it some versatility. (personally I prefer 5 mids and all 5 drones)
3) Domi, WTF huge nerf. Who is actually wanting a DRONE sniper ship that you can't move with. Terrible. Please also change the graphics for this ship maybe 1% like it and others refuse to fly it because its so silly looking.
That is all........... |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
6
|
Posted - 2013.04.21 21:40:00 -
[7] - Quote
Sergeant Acht Scultz wrote:Entity wrote:How will this affect the Megathron Federate Issue?  8 high = 8 turrets 6 mid slots 8 lows 150 m3 drone bay 125 bdwt Gallente Hybrid bonus: 7.5% ROF and tracking per Gallente Battleship level Gallente Drone bonus: can deploy a supplemental light scout/logistic drone per level of advanced Gallente battleship skill Serpentis bonus: 20% range and strength of stasis webfiers and warp jamming systems Don't thank me CCP, just send me a couple 10 copy BPC's to show your respect for my knowledge of Gallente philosophy and how they should operate. 
That would be the perfect ship.. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
6
|
Posted - 2013.04.30 01:34:00 -
[8] - Quote
Kagura Nikon wrote:Drake Doe wrote: Let me put this in perspective, imagine if projectiles started taking cap (even as tiny as 1/3 of the draw of the appropriate hybrid weapon, which could be justified by them needing cap to track) would there not be a major uproar?
I would not complain at all if that was brouhght along same capacitor of gallente ships, and the MASSIVE damage advantage. I play this game for almost 7 years. And on all races (aldari less than others) when accountign my several characters. And I am yet to ONCE.. a SINGLE TIME.. get out of cap in a PVP fight (not counting POS shooting as a fight) unless I am being neutralized. The cap usage of balsters is not a huige deal at all. A single cycle of the MWD uses as much cap as you use in a small fight. As of now I prefer gallente ships a LOT more than minmatar ships (sicne the blaster buffs)
What you fail to see is that the Mega already had cap issues. Now with the MINOR damage bonus (some even say nerf after the loss of drones) the Mega will become almost unusable due to cap issues. Bottomline is if they are going to take away the damage bonus for a RoF bonus then they need to also increase the CAP to keep up.
My biggest complaints are with the updates
1) The Hyperion Armor Rep bonus; no one wants it but CCP says suck it up its broke and we are committed to force it on people even though we know active armor tanking sucks currently even after it was "balanced"
2) The Mega RoF bonus making it less cap stable than before and the loss of drones which really made it cool
3) I hate that there is now no 8 gun BS, the only 8 gun ship the Gallente have is the Talos
4) The Domi removing of the Hybrid bonus is HORRIBLE! If they would actually give a new bonus that was useful then it would be OK. Maybe increasing the Drone damage bonus to 12.5% and then add the tracking, optimal, velocity bonus. (A true drone boat)
5) Change the ugly domi model |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
6
|
Posted - 2013.04.30 01:45:00 -
[9] - Quote
Here is what I would change the Domi to:
Gallente Battleship Skill Bonuses: +15% Drone Damage and Drone hitpoints +10% Drone optimal range, Velocity and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 5M, 7L; 5(-1) turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 425(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
Still less damage, but better drone utility and now the Domi has a utility high for armor/shield repping or a neut. Overall it now becomes a decent fleet ship and a true drone boat. My changes are highlighted by _____. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
10
|
Posted - 2013.05.01 01:55:00 -
[10] - Quote
Fade Azura wrote:Alticus C Bear wrote:Broxus Maximas wrote:Here is what I would change the Domi to:
Gallente Battleship Skill Bonuses: +15% Drone Damage and Drone hitpoints +10% Drone optimal range, Velocity and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 5M, 7L; 5(-1) turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 425(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
Still less damage, but better drone utility and now the Domi has a utility high for armor/shield repping or a neut. Overall it now becomes a decent fleet ship and a true drone boat. My changes are highlighted by _____. This is interesting, it's still hard see how any of the Gallente line up can compete with the Rokh/Abaddon as fleet setups (Minmatar works because of artillery alpha). Might need to lose a further turret for balance. May indirectly solve the drone control range problem by giving two free utility highs for DLA's that can be swapped for neuts for close range builds. Gives it a definite distinction against the Geddon. The Domi badly needs at least 25 more bay if not another 50. 50% velocity bonus may be a little too much. Agreed and i think this is probably the best direction to go ... it seems more synchronus as well .. however instead of a veloicty bonus i would give it a 5-10% Drone control range bonus per level to further synchronize the ship with its intended role as a sentry sniper. the velocity bonus does nothing for sentries but the control range will help by freeing up the 2 utility highs. this is much more acceptable to me even at the loss of another turret slot. and this is coming from someone with all Large turret specs to 4. trust me i like my guns ... i like my drones more though =) this way you can fit 4x turret and 2x DLA in highs and be competitive with Rokh's+Naga's in a sniper role with sentries being able to follow an attck target command to 120km roughly depending on skils (still need Sebo's to make this work)... the 15% to drone dmg really is needed instead of 10% since even with the optimal range bonus and if u fitted additional Omni's u are not going to be using gardes at this range since its still well outside opitmal for them. but the gardes would be more inline with the antimatter rokh+Naga ranges and dmg so it would have some compareability dmg projection wise.and the dominix would have something that its better then the geddon at aka being higher drone damage and application.. A higher bay would allow you to mix up several sets of sentries so it not so predictable and means your DPS isnt so easily destroyed. this seems much more streamlined in my eyes .. but still this is going to be an immobile sitting duck fleet while sentries are deployed regardless. now to make this work you need to allow ships to stay aligned while not moving ... not sure if this is an easy fix or not. otherwise this is still going to be subpar due to game mechanics the scoop range should be extended a bit. if i deploy sentries right after coming out of warp in my domi i can still float past them out of docking range before i come to complete stop. another thing that would help droneboats in general alot would allow drones to autodock if u initiate a warp and they are in docking range. without that i can easily see a FC warping the sentry fleet thats aligned at 0 speed(if this can be fixed) and losing all their sentries.
Issue of why i want velocity is so that the changes don't only effect sentry drones. The layout that I have give players the option to add a drone range module in their high. The above ship still does less DPS than the current version of the Domi but is much more interesting, versatile and fleet worthy than the current proposed CCP version. Though as some have said maybe the 50% velocity bonus is a tad to high and maybe it should only be 25%. I do hope CCP looks at my proposal and considers it. |
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Broxus Maximas
Shadow State SpaceMonkey's Alliance
10
|
Posted - 2013.05.01 02:00:00 -
[11] - Quote
Why is everyone talking about how now you get this magical 3rd Mag stabilizer with the new Mega. I have always had 3 and this will not change anything. In the version I used I also fitted a missile launcher in the high slot 8th slot. So now for me I lost 2 drones, a missile launcher, and always used 3 mag stabs. I fail to see how the new version gives me really any more DPS. I think I actually lost DPS and gained some resists on my tank. Overall I love the hyper changes (other than the stupid active armor bonus), don't really like the mega changes (I think they need more drones), and despise the horrid domi changes.
Just my 2 cents. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
11
|
Posted - 2013.05.01 13:13:00 -
[12] - Quote
Perihelion Olenard wrote:Broxus Maximas wrote:Why is everyone talking about how now you get this magical 3rd Mag stabilizer with the new Mega. I have always had 3 and this will not change anything. In the version I used I also fitted a missile launcher in the high slot 8th slot. So now for me I lost 2 drones, a missile launcher, and always used 3 mag stabs. I fail to see how the new version gives me really any more DPS. I think I actually lost DPS and gained some resists on my tank. Overall I love the hyper changes (other than the stupid active armor bonus), don't really like the mega changes (I think they need more drones), and despise the horrid domi changes.
Just my 2 cents. You're forgetting the offensive bonus change. Instead of a damage bonus it gets a rate of fire bonus. It provides more blaster DPS than before which makes the magnetic field stabilizers more effective.
I am tracking that the new bonus gives a 33% damage bonus instead of the previous 25%. Though this comes at the loss of two drones and a missile launcher. So overall it's not really a change to damage at a and actually gives the Mega less versatility. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
12
|
Posted - 2013.05.04 15:16:00 -
[13] - Quote
mama guru wrote:Arkenai Wyrnspire wrote:Bigg Gun wrote: Look you have 115 pages worth of complaints about the domi. Change it the hell back already !
Quite. Unfortunately, after chucking out the fixes to the megathron and hyperion, rise vanished. I doubt the changes are actually up for debate now - it's been weeks. They don't litsen because the current dominix is a peice of garbage, it embodies everything wrong with oldcshool ship designs. Split weaponsystems, insufficient fittings and options to capitalize on either very well. It's basically just a weaker megathron with 5 midslots now. We don't need three sub 20k gank blasterboats in the gallente lineup where two are only used with plates to camp in low/highsec and one is used with links for PVP videos. Most dominixes today in the practical sense are equipped for using sentries and these changes will be insanely good. We might finally see a gallente presence in Battleship fleets. Sentries will have better range and tracking than pulse laser fits but they leave you with alot less mobility as a compromise. Tiericide on the battleship level was much better than on the BC/Cruiser level as the roles are somewhat different now without going outside each races traditional strengths.
A massive damage nerf and a fairly useless skill gained does nothing to make the domi any better. This current ship is a disaster. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
12
|
Posted - 2013.05.05 16:21:00 -
[14] - Quote
Pattern Clarc wrote:On the one hand, 3 drone damage mods and sentry drone damage rigs gives you 700dps from gardes.... On the other hand, that would be virtually impossible to use in most situations.
The domi doesn't feel like it'll be a fun ship to fly even though it might have some ******** and potentially OP stats..
700 DPS for a BS is rather terrible.
The new Domi sucks! The sad part is CCP Rise has just disappeared. I really had hoped more from him and was actually excited when I heard he was going to work with them. Now he is doing the normal game Dev thing and is nowhere to be found. I think its pretty clear that the community really does not like the CCP nerf to the Domi. So my question how are they going to work to make it better? I posted along with many others some solid ideas. I wonder if CCP is even reading them. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
12
|
Posted - 2013.05.09 01:03:00 -
[15] - Quote
mama guru wrote:Broxus Maximas wrote:A massive damage nerf and a fairly useless skill gained does nothing to make the domi any better. This current ship is a disaster. Then use the goddamn megathron, seriously. Again, no race needs three short range gankboats as their main battleships. It's so stupid to argue this. Drake Doe wrote:A drone buff would be better than changing the Dominix, what's wrong with making sentries follow the host ship at a close orbit? They only advantage over other snipers they have is not needing ammo which doesn't make up for them being destructible and stationary. I can live in content with one of those drawbacks but with both it's too much for sentries to be viable on subcaps without massive bay I don't have a link but i remember a dev blog from not to long ago stating that drones will get reworked. I also remember sentry drones getting a 200ms orbit velocity as a part of these changes. They won't make it to odyssey though as it seem right now.
IF they want to make it a drone boat give it bonuses that help all drones instead of just silly sentry bonuses. Yes its a disaster ship and there are many much better ways they could have done this ship. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
12
|
Posted - 2013.05.11 00:22:00 -
[16] - Quote
Bigg Gun wrote:I don't know what you're smoking but lets look at the mega: right now with 3 damage mods it has a 4.33 ROF and 3700 volley with AM t1. The new mega will have 3.25 ROF with 2961 volley. So in 10 volleys or 43 seconds the old mega could do 37k damage, the new mega will do that 37k damage in 40 seconds only. In 43 seconds it would've done 40k damage, unless my math is way off. And lets face it, ships which the mega could be fighting should have more than 40k EHP. The real nerf for the mega is the price tag which is 50 mil higher than the current.
BTW I think we will be seeing less and less solo and small gang BS's since 90% of the changes are not really buffs at all, just some radical changes, and some are outright nerfs and yet the price tag is higher , in fact for the ex tier 1s it will be 100% increase, and trust me when I say that, the changes for tier 1s and for tier 2s DO NOT IMPROVE THE SHIPS BY 100%. BS is still a fatter less mobile gank bait, which as of summer of 2013 you won't be able to lose with gusto
Why does this fu-üking forum keep eating my posts and saves drafts ??? It piss-¦s me off to no end.
You also forget the loss of drones and are you forgetting the damage bonus from BS V?
This math does not seem correct at all. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
12
|
Posted - 2013.05.14 01:57:00 -
[17] - Quote
Bouh Revetoile wrote:Roime wrote:More focused = less versatile. Note that this change does not move a portion of turret dps to drones, it simply removes turret dps.
Geddon assuming the role of neut drone ship is the other thing indirectly reducing versatility. Drones are now more versatile (in their potential targets). The loss of turret dps mean it is now less gank oriented : less specialized. You now have less incentive to use high slots for hybrid guns only : that is less specialization. Gun performances are lowered indeed, which mean the Domi is less specialized in its gank role, hence have less potential in this area, but the loss of incentive to go this road mean it's more prone to not be this way, hence more prone to vary its fitting. That's the bad end of creating versatility, by reducing it's specialization, but it received a specialisation in drones to compensate, which are a more versatile oriented weapon. Should sentries be fixed, and the Dominix will be amazing. Until then, it didn't lost a lot on the gun field (at BEST, 12,5% dps if the guns acounted for half of the previous dps ; as it was mostly not the case, it's often less than 10% dps loss), but its drones became more versatile. That is the good end of creating the versatility. And the birth of the drone geddon is not a removal of Dominix versatility. Versatility is NOT being the best at everything but having the ability to do everything. The Armageddon is more specialized toward fleet neutralizing platform, because of the bonus, but also because of the one less midslot. The Dominix will now be the best drone ship, and a jack of all trade for everything else : rather good for everything, best for nothing. The Armageddon, if better for neuting, have far less potential. One thing to keep in mind is that the Dominix was the only one for the place of T1 drone ship. Any addition to drone something would seem like removing this thing to the Dominix. The Dominix have a little brother, and a lot of people are simply afraid that the little brother will take all of the affection. But IMO, the Armageddon is just new, and guns never have been the primary strength of the Dominix : its only advantage on the guns field was its cheap price which will go away.
You obviously don't play Gallente or are trolling if you think the current proposed domi is better than the Geddon. The Domi with these changes is not a specialized drone boat its now a specialized Sentry Boat. If they actually changed it so the current bonus gave a speed bonus or a bonus to drone "effects" then it would be a solid trade for damage loss. Currently the Hybrid loss was replaced with a garbage bonus that only works on Sentries and can easily be replicated by a omni-directional tracking module. |

Broxus Maximas
Shadow State SpaceMonkey's Alliance
12
|
Posted - 2013.05.17 01:32:00 -
[18] - Quote
DeLindsay wrote:mine mi wrote:the hyperion can use, one more medium,instead of one utility high slot because, there more mids modules they can use, ( micro jump, ewar, cap boosters, eccm) than high modules. Meh the Hype is looking much better for Odyssey than it has in years. I was so busy drooling over the new Domi I only realized the Hype's new found awesomeness last night, and I'm very happy. It was after all my first BS (that I lost to a LvL 4 fail) but I always did love the look and sheer size of that ship. EDIT: And to those saying new Geddon over new Domi in PvP I will say this... I don't want to fight that new Geddon with ANY ship, it makes me wet my pants 
You do realize the new Domi received a pretty large nerf since it lost 25% gun damage? People seem to forget to get that weaksauce skill we lost a large chunk of DPS.
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